1 Your weapon
Max build (section 6) is ON — the MAX build takes the Guns and Talents from Section 1, Gear from the pieces you pick in section 6, so most of this section is hidden.
Copy your Weapon Stats page — exactly as the game shows it
Out-of-cover damage comes only from your gun and the Fox's Prayer kneepads. Pick what you have — the value fills in and you can tweak it if your roll isn't maxed. It only counts while the checkbox above is ticked.
These numbers already include your gear, brands, watch, expertise and mods — so that's all handled. Mag size and RPM pre-fill automatically — change them to whatever your gun shows in-game. The sections below add only the things the stats page can't show.
2 Gear set 4-piece effect (if you wear one)
Max build (section 6) is ON — the MAX build takes the Guns and Talents from Section 1, Gear from the pieces you pick in section 6, so this section is hidden.
Your set's 2/3-piece stats are already in the numbers above. This adds the 4-piece effect — and ticking the set chest/backpack applies their upgrade talents automatically, so there's nothing to pick in section 3 for them.
3 Talents (counted at max stacks)
4 Prototype augments (7 slots total)
Type the totals your Weapon Stats page shows (they already combine all your pieces, at whatever levels they're at). Echo: chance for every bullet to deal its damage twice. Paradox: chance per bullet to refill the mag by 2 (boosts sustain). Other augments don't change gun DPS. Across 7 prototype slots the most you can reach is 21% Echo or 42% Paradox (3% / 6% per piece at max level) — the tool warns if your combo can't fit.
5 Fine-tune & overrides (optional)
Add anything the pickers don't cover, or correct a value.
Your entered RPM already includes passive gear rate-of-fire (Striker's 3pc, holster rolls) — don't re-add those here. This field is only for conditional sources not in your resting RPM.
6 Max-build comparison (optional — how good could this build get?)
Gun (uses the weapon picked in section 1)
The six gear pieces
Attribute rolls (2 free per piece unless the item says otherwise)
Assumed and always maxed: SHD watch, expertise 30, matching specialization. Cores and rolls on prototype pieces use prototype values (mods never do). Normal rolls go on normal pieces, proto rolls on proto pieces — the summary shows your slot budget. Rolls are counted as a pool across your pieces (the totals are exact; which piece holds which roll isn't tracked). Talents, gear-set 4-piece, augments and mode are taken from the sections above.
Results — Build A
| Damage per hit | vs Armor | vs Health |
|---|
Optional Buffs (Back and Forth · Busy Little Bee)
Back and Forth is a temporary swap buff (~10s), so it only lifts Burst DPS and the charts — Sustain is unchanged. Two instances can’t work at once.
Busy Little Bee pays out on the weapon you swap to, so it lifts this gun’s Burst DPS and the charts for the 10s window — Sustain is unchanged. Only one swap buff (this or Back and Forth) applies at a time.
DPS uses your crit chance and headshot rate. "Sustain" includes reloading; "Burst" is one magazine. Your builds save automatically in this browser.
Time to kill
Uses the full ramp-up simulation for the build above: the armor bar is stripped with your damage vs armor, then health with your damage vs health, reloads included. Tanks are modelled as breaking the chest plate, then health. Escalation T10 scales Heroic pools by 800%. Remember — this helps show if you will kill an enemy before full ramp up!
Ramp-up charts
Damage per second over time — stacking talents build up, dips are reloads
Total damage dealt over time — a higher line has done more damage by that point
Saved builds
Your personal library — saved in this browser only, separate from the A–D slots. Use "Save to library" in the results section to add the build you're working on.
Cloud sync (private)
Save your A–D slots and library to the cloud, then load them on any PC with your passphrase. Private to you — the public can't use this.